Once you get over the first frustrations it’s a fun ride! I hope this post has given you that itchy feeling that we call curiosity and that you feel like going out there and do your own experiments with renderers. Of course, I didn’t even mention stuff like GPU rendering, Subsurface scattering, volumetrics and motion blur, nevermind animation and distributed rendering! That’s it! Rendering is a crazy complex field, and each renderer could be tweaked for days to optimize the result in a passionate effort to prove its worth.īut a part of this comparison involved learning each one, and finding out how difficult it is to use and how long it takes to get good enough to achieve decent results, from the perspective of somebody that is already fairly experienced with Cycles (as you are). Now I’m sure you’re going to jump straight to the comments and tell me how I'm biased and this is not a completely accurate comparison. Not only will that give you a better understanding of rendering in general, but it will also increase your chances of getting a job. Try all the renderers, and figure out for yourself which you prefer the most. If you use Blender professionally, it's a good idea to stick your fingers in all the pies. Or if you want to just try the paid ones, most of them offer free demo versions, or even full versions for non-commercial use. But luckily, we're spoiled with a choice of excellent free renderers ( RenderMan recently became free too). If 3D is just a hobby for you, forking out $300-$700 probably doesn't sound like much fun.
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